Getting Started
Use this as a calm five-minute setup before the group starts exploring. It focuses on decisions the party can make without assuming unverified game mechanics.
Before the session
- Confirm everyone has the same current game version and can access online play.
- Choose one player to host and keep the Join Code in a shared, trusted channel.
- Agree on a voice or text option, then test that everyone can hear or read the group.
- Pick a simple meeting point for anyone who gets separated.
During the first walk
- Stay together while learning the movement, tools, and communication rhythm.
- Call out landmarks instead of relying on everyone taking the same route.
- If a player disconnects, pause at the agreed meeting point and let the host handle the next join attempt.
What this guide does not claim
Player limits, cross-platform combinations, save behavior, and chat effects can change with the game version. Treat the official FAQ as the canonical source for those facts and use the links below to re-check them.
Sources and evidence boundary
- official Big Walk FAQSetup recommendations are editorial. Platform, player-count, and chat facts are checked against the official FAQ.
Last verified: 2026-08-06